Published 17-03-2026
Keywords
- video games,
- adolescents,
- socialization
Copyright (c) 2026 The Young Thinker's Review

This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
How to Cite
[1]
Y. Kobayashi and R. Tanaka, “Research on video games and adolescent socialization”, The Young Thinker's Rev., vol. 2026, no. 2, pp. 20–24, Mar. 2026, doi: 10.62852/ytr/2026/247.
Abstract
In recent years, the rise of the Internet has driven rapid development in the video game industry, making electronic games an integral part of adolescents' daily lives. This paper examines the relationship between video games and adolescent socialization from a sociological perspective, analyzing the impacts of electronic games on adolescents' interpersonal communication, social behavioral norms, and role-playing, and proposes corresponding solutions.
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